• Factory method pattern is a creational pattern that is widely used in JDK as well as Spring and Struts frameworks.
  • Factory method pattern is based on "input" and is applied between a superclass and multiple subclasses; this pattern shifts the responsibility of creating objects to the factory class.
  • First, let's learn how to apply the factory method pattern in Java and understand its advantages. In addition, the factory method pattern is also widely used in the JDK.
  • The superclass can be an interface, an abstract class, or a parent class. In this example, we will explain the factory method pattern by overriding the toString() method.

Example

package com.journaldev.design.model; public abstract class Computer { public abstract String getRAM(); public abstract String getHDD(); public abstract String getCPU(); @Override public String toString(){ return "RAM= "+this.getRAM()+", HDD="+this.getHDD()+", CPU="+this.getCPU(); } }

Factory Design Pattern Subclasses

Assume the subclasses PC and Server implement Computer:

Example

package com.journaldev.design.model; public class PC extends Computer { private String ram; private String hdd; private String cpu; public PC(String ram, String hdd, String cpu){ this.ram=ram; this.hdd=hdd; this.cpu=cpu; } @Override public String getRAM() { return this.ram; } @Override public String getHDD() { return this.hdd; } @Override public String getCPU() { return this.cpu; } }

Server also implements Computer:

Example

package com.journaldev.design.model; public class Server extends Computer { private String ram; private String hdd; private String cpu; public Server(String ram, String hdd, String cpu){ this.ram=ram; this.hdd=hdd; this.cpu=cpu; } @Override public String getRAM() { return this.ram; } @Override public String getHDD() { return this.hdd; } @Override public String getCPU() { return this.cpu; } }

Factory Class

Now that we have multiple subclasses and a superclass, we can create the factory class:

Example

package com.journaldev.design.factory; import com.journaldev.design.model.Computer; import com.journaldev.design.model.PC; import com.journaldev.design.model.Server; public class ComputerFactory { public static Computer getComputer(String type, String ram, String hdd, String cpu){ if("PC".equalsIgnoreCase(type)) return new PC(ram, hdd, cpu); else if("Server".equalsIgnoreCase(type)) return new Server(ram, hdd, cpu); return null; } }

It is important to point out that:

  • The factory class can be a singleton, and getComputer can be static.
  • getComputer is a method of the factory class, and it returns different objects based on the same parameter types.

Next is a simple test client program that uses the above factory design pattern implementation.

Example

package com.journaldev.design.test; import com.journaldev.design.abstractfactory.PCFactory; import com.journaldev.design.abstractfactory.ServerFactory; import com.journaldev.design.factory.ComputerFactory; import com.journaldev.design.model.Computer; public class TestFactory { public static void main(String[] args) { Computer pc = ComputerFactory.getComputer("pc","2 GB","500 GB","2.4 GHz"); Computer server = ComputerFactory.getComputer("server","16 GB","1 TB","2.9 GHz"); System.out.println("Factory PC Config::"+pc); System.out.println("Factory Server Config::"+server); } }

Output:

Factory PC Config::RAM= 2 GB, HDD=500 GB, CPU=2.4 GHz
Factory Server Config::RAM= 16 GB, HDD=1 TB, CPU=2.9 GHz

Advantages of Factory Design Pattern

  • Programming to an interface embodies the idea of object-oriented programming.
  • The work of creating objects is shifted to the factory class.

Factory Design Pattern Examples in JDK

  • java.util.Calendar, ResourceBundle and NumberFormat getInstance() use the factory method pattern.
  • valueOf() in wrapper classes, such as Boolean and Integer, also uses the factory method pattern.

Translation: https://www.jianshu.com/p/5d52e9ce7358

Original: https://www.journaldev.com/1392/factory-design-pattern-in-java