HTML canvas beginPath()Method
Example
Draw two paths on the canvas; green and purple:
JavaScript:
var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
ctx.beginPath();
ctx.lineWidth="5";
ctx.strokeStyle="green"; // Green path
ctx.moveTo(0,75);
ctx.lineTo(250,75);
ctx.stroke(); // Draw it
ctx.beginPath();
ctx.strokeStyle="purple"; // Purple path
ctx.moveTo(50,0);
ctx.lineTo(150,130);
ctx.stroke(); // Draw it
var ctx=c.getContext("2d");
ctx.beginPath();
ctx.lineWidth="5";
ctx.strokeStyle="green"; // Green path
ctx.moveTo(0,75);
ctx.lineTo(250,75);
ctx.stroke(); // Draw it
ctx.beginPath();
ctx.strokeStyle="purple"; // Purple path
ctx.moveTo(50,0);
ctx.lineTo(150,130);
ctx.stroke(); // Draw it
Try it Yourself »
Browser Support
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Internet Explorer 9, Firefox, Opera, Chrome, and Safari support the beginPath() method.
Note:Internet Explorer 8 and earlier versions do not support the <canvas> element.
Definition and Usage
The beginPath() method starts a path, or resets the current path.
Tip:Use these methods to create a path: moveTo(), lineTo(), quadricCurveTo(), bezierCurveTo(), arcTo(), and arc().
Tip:Please usestroke()the method to draw the exact path on the canvas.
| JavaScript Syntax: | context.beginPath(); |
|---|
Other Extensions
Canvas Object